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 Post subject: Black Ops IIII
PostPosted: Sun 14 Oct, 2018 10:59 pm 
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Posts: 2049
First of many? Patch/update notes


Let’s get into it. First up, we’ve made the following changes to the game today (Global):
General
Resolved an issue where new players sometimes didn’t have a default Calling Card on initial boot.
Improved an animation in the player’s health bar when taking damage.
Resolved an issue where Prestiging a weapon wouldn’t remove its attachments.
Fixed overhead names and rank for bots in the lobby.
General stability fixes.
Multiplayer
Domination
Improved spawn balancing in Domination, which should alleviate some of the issues people have reported. The system has some new capabilities to reduce the frequency of spawn flipping (also a commonly requested change), and that comes with new challenges in striking the right balance between less flipping and less trapping. This is a first step, and we expect it to take a few iterations to achieve the right balance.
Equipment
Torque’s Razor Wire will no longer deal damage to the player or teammates in Hardcore. No more getting kicked for inadvertent team kills.
Create-a-Class
Resolved an issue that allowed players to utilize an extra Attachment slot.
We’ve also made the following additional update specific to PC:
Framerate
Framerate is now uncapped in all modes!
As always, we’re tracking a host of topics from the community, and we’re working behind the scenes on several updates slated for the next week. Some of these include:
Zombies
Gameplay Balancing Pass
Those of you who tuned into the #CODNation Challenge AMA with Jason Blundell and Fred “Nikolai” Tatasciore yesterday know the team is hard at work on our first post-launch balancing pass for Zombies, including nerfs to Hellhounds and Tigers. Look for a detailed update on this tomorrow!
Playlists
We’ve combined Blood of the Dead and Classified into one “Aether Story” playlist to ensure players will be given the best matchmaking experience possible across those two maps. These playlists will change over time, and we may decide to offer a Blood of the Dead-only playlist depending on community demand. Let us know what you’d like to see.
Black Ops Authenticity Stamp
Related to Leaderboards, the Black Ops Authenticity Stamp is a feature that we’re excited to implement for our hardcore Zombies players who’d like to prove their prowess to the world. There’s a lot of data behind this system, so we’re taking the time we need to ensure 100% accurate reporting and a streamlined process to share your achievements. Stay tuned for more info soon.
Leaderboards
As we mentioned on Twitter yesterday, we’re working to enable Leaderboards in both MP and Zombies next week. Stats are being recorded for Leaderboards, just not displayed yet. Thanks for your patience.
Combat Record
As with Leaderboards, we’re planning on bringing Combat Record online in an update next week. We’re still tracking your stats behind the scenes, so no worries there.
Ranked/League Play
We’ve seen questions about when Ranked and League Play are coming to Black Ops 4. For more info, check out our blog post previewing our new World League Hub and the upcoming competitive season.
Search and Destroy Custom Games
We’ve seen reports of custom Search and Destroy matches ending after round 7, and players sometimes getting stuck spectating teammates instead of spawning in. The team is currently investigating.
Xbox One Deluxe Edition Content
Some players had trouble accessing the Shadowman Blackout character or the Classified Zombies experience because they didn’t auto-download the content. If this is still affecting you, please follow these steps to access this content.
PC Updates
As always, follow /u/TreyarchPC for separate PC-specific posts with all the details on the latest updates and what we’re tracking on the PC front.
Keep your feedback coming here and across our social channels, and we’ll keep improving the game as a result. Get out there and make us proud.


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 Post subject: Re: Black Ops IIII
PostPosted: Sun 21 Oct, 2018 1:16 pm 
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PC players: We have a game update going live today 10/19 at 10am PT. Its main purpose has been to address stability issues across the platform, and the micro-stutter issues that some of you experienced. We’ll be watching very closely to confirm that many of the key issues raised loud and clear across our social platforms are working as planned for our community. It’s all part of the ongoing commitment to ensuring Call of Duty Black Ops 4 is the best PC experience possible.
It also contains updates and fixes on the PC to issues across the specific game modes, all detailed below. Of course, there will be more to come addressing other issues in the coming days.
Continue to follow Treyarch and TreyarchPC on Twitter for further updates and news on the tweaks we’ve made to improve each game mode in a variety of ways.
Also, kicking off at 10am PT it’s 2x XP time for Multiplayer mode and 2x NP for Zombies fans. This bonus runs through Monday October 22nd at 10am PT.
And to get all of the juicy details, our friends at Beenox have put together a comprehensive list of all the fixes addressed in this update as they continue to ensure stability and a positive game experience for all our PC community:

Here’s what we've just added to the game today:
Blackout (PC)
Players can now report other users after the Killcam
Fixed an issue where the field of view wasn't properly reset to 3rd person FOV when using a 3rd person emote
Zombies (PC)
Fixed and issue where users would sometime experience a crash in high waves on IX
General Changes (PC)
CodCaster is now enabled.
Supported "Sprint Cancels Reload" option for Mouse and Keyboard
Fixed an issue where right-clicking in the Scoreboard would prevent mouse functionality
Fixed an issue where the Helion Salvo's Fast Lock had an option to customize it
Fixed an issue where equipping a Helion Salvo with any Camo and Fast Lock led to a crash
Fixed an issue in the paintshop where paintjob preview wasn’t rendering properly
Fixed an issue where View Distance settings was inverted in the graphics options
Fixed an issue on "Cymbal Monkey Throw Mode" that did not behave like other grenades when "On Press" is active
Stability Fixes (PC)
Improved network connection stability when using voice chat
General stability fixes
Performance (PC)
Fixed an issue that should help users reporting stuttering reach better performance. We'll continue monitoring the performance closely to keep working on improvements.
Tips and general information
The game will always use as much CPU and GPU resource as it can when you’re playing in order to maximize the framerate and improve responsiveness.
By default, the game will automatically throttle down when it does not have the focus. This happens when it is minimized or when another application has the focus. This is to make sure your other applications stay responsive while you are using them, otherwise they would become very slow as the game would still be using all of your computer’s resources. This is why people notice the game going into Low priority when they look in the Windows Task Manager. This is also why they see the game running in the background at around 15 FPS. This is the intended behavior, and these resources are all taken back by the game when it gets the focus back. The process priority goes back to Normal, and the FPS goes back up.
If you don’t want to use this behavior, you can deactivate this feature by going to the Settings -> Graphics -> CPU Priority Management and set this option to “Manual”. The game will then allow you to set the priority manually through the Task Manager.
The team continues to work hard to address as many issues as possible. Stability and performances are a priority and with each title update, you should see an improvement. Let us know how this release is helping with your specific issues.
As always, if you’re encountering problems, please reach out to player support on Twitter @ATVIAssist and Reddit u/ATVIAssist.


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 Post subject: Re: Black Ops IIII
PostPosted: Wed 31 Oct, 2018 9:02 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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Update today
We’ve made the following updates to the game today (Global):
General
Black Ops Pass owners now receive a one-time bonus of 1,000 COD Points and 300 Nebulium Plasma.
COD Points can now be used to advance Black Market Tiers, access Special Orders in the Black Market, and acquire Nebulium Plasma in Zombies on PS4 (other platforms to follow next week).
Special Orders now available in Black Market on PS4 (other platforms to follow next week).
Multiplayer
Create-a-Class
Resolved an error associated with equipping a Signature Weapon, equipping an attachment, then re-equipping the same Signature Weapon.
Resolved an error associated with removing a Signature Weapon with any attachment equipped.
Miscellaneous
Full parties of 6 can now play in Chaos Domination.
Zombies
Miscellaneous
Resolved an issue where Camos did not apply properly to weapons.
Resolved an issue where the incorrect Pack-a-Punch Camo was applied to a weapon with attachments equipped.

PC update
We’ve also made the following update specific to PC:
General
Incorporated changes detailed in yesterday’s console game update.
Enabled Timeline Editor in Theater.
Resolved an issue that triggered a UI error when editing an Emblem.
Stability Improvements
Resolved crashes during the first seconds after launching the game.
Resolved crashes when exiting the game.
Resolved crashes when dropping from a match.
Resolved crashes when changing the graphics settings.
Resolved crashes in the Battle.net checkout page.
Resolved rendering issues with some special effects when playing with a wide FOV.
Resolved rendering issues with “missing” grass in Blackout.
Weapon Balancing
Additional PC-specific weapon balancing is in the works, as some weapons have performed differently in the PC meta compared to consoles. Please keep an eye on /u/TreyarchPC for full PC update details.


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 Post subject: Re: Black Ops IIII
PostPosted: Wed 31 Oct, 2018 9:03 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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Incorporated changes detailed in yesterday’s console game update.
We’ve made the following updates to the game today on consoles (PC update to follow shortly with additional PC-specific changes and improvements):

Multiplayer
Playlist Updates
Featured Playlists
“Gun Game” playlist added to Featured Playlist (no parties allowed).
“Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
“Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).
Hardcore TDM / Hardcore Kill Confirmed
Player count increased to 6v6.
2 Specialist limit per team.

Assault Rifles
We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
Slight reduction to ADS move speed for all Assault Rifles.
Slight reduction to ADS-in transition speed for all Assault Rifles.
ICR-7
Reduced headshot damage.
Slight reduction to reload speed.
VAPR-XKG
Reduced close-range headshot damage.
Damage now falls off sooner.
High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

Submachine Guns
Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.
MX9
Extended all damage ranges.
High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.
Cordite
Extended all damage ranges.
Belt-Feed Operator Mod: Increased overheat rate.
GKS
Quad Shot Operator Mod: Slight time increase in between bursts.
Saug 9mm
Dual Wield Operator Mod: Reduced hip-fire accuracy.

Tactical Rifles
We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.
ABR 223
Extended maximum damage range.
Repeater Operator Mod: Now takes longer to accelerate fire rate.
Stock: Slight reduction in movement speed bonus.
Laser Sight & Laser Sight II: Improved hip-fire accuracy.
Swordfish
High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
Penta Burst Operator Mod: Reduced extra granted clip-size.

Sniper Rifles
The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.
Paladin HB50
High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
FMJ II: Improved damage against Scorestreaks.
Stabilizer II: Player can now hold breath sooner after the previous hold breath.
Outlaw
Improved base damage from 110 to 130.
Reduced idle sway.
Increased base movement speed.
Stock: Slight increase in ADS movement speed bonus.
SDM
Increased clip size from 10 to 12.
Reduced idle sway.
Koshka
Improved Damage from 120 to 140.
Stock: Slight increase in ADS movement speed bonus.

Light Machine Guns
Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.
Titan
Reduced headshot damage.
Reduced hip-fire accuracy.
Stock: Reduced ADS movement speed bonus.
VKM 750
Reduced movement speed while firing.
Reduced damage slightly.
Fat Barrel Operator Mod: Reduced bullet tracer size.
Hades
Cross Bar Operator Mod: Reduced movement speed and accuracy.
Steady Grip: Improved recoil mitigation.

Pistols
Slight reduction to ADS-in transition speed for all Pistols.
RK 7 Garrison
Slight increase to the time between bursts.
Slight reduction to reload speed.

Shotguns
This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.
MOG 12
Choked Barrel: 1-hit-kill range reduced.
Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.
SG12
Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.

Attachments (All Weapons)
Grip II
Reduced ADS flinch mitigation.
Suppressor
Reduced damage falloff ranges.
Holographic Sight Optic
Reduced ADS recoil.
Dual Zoom Optic
Reduced ADS recoil.
Recon Optic
Reduced ADS recoil.
ELO Optic
Slightly increased ADS recoil.

Specialists
Ajax
We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
Ballistic Shield now takes longer to earn.
Nomad
We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
Reduced K9-Unit health by 10%.
Crash
While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.
Reduced “Teammate Used Pack” score event from +50 to +25.
Firebreak
Purifier has been restored to its former glory.
Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.
Recon
Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
Reduced Sensor Dart duration.
Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.
Torque
Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
Increased earn rate for Barricade.
Increased hit points for Barricade.
Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.
Prophet
Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
Greatly increased Tempest projectile speed.
Slightly increased Tempest chain distance.
Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

Spawns
Team Deathmatch
Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
Domination
Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.
Hardpoint
Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
Spawn adjustments made for Frequency and Seaside.
Free For All
Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
Control
Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

Gear
Stim Shot
Increased time to fully heal the player.
Armor
Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.
Acoustic Sensor
Reduced the range at which sprinting enemies are detected.

Perks
Dead Silence
Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.
Engineer
Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.
Scorestreaks
Mantis
Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.
Dart
Increased explosion radius and damage.
Players can now use a second Dart when earning two Dart Scorestreaks.
Strike Team
Prevented Strike Team kills from contributing towards owner's kills without dying medals.
Gameplay
Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
Resolved an issue where destroying friendly Scorestreaks would award score.
Players can no longer crouch or go prone while performing a Gesture.

Game Modes
Increased XP earn rate in Heist.
Increased amount of XP earned per kill in Free For All.
Resolved an issue where Hardcore wins were not counted toward Challenges.
Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.

Maps
Icebreaker
Adjusted cover pieces to discourage players from spawn-camping.
Added cover to the lower respawn side.
Slums
Adjusted cover pieces to discourage players from spawn-camping.

Miscellaneous
Several map fixes to address exploits that allowed players to leave the intended play space.
Theater
Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
Added a watermark in the HUD that only displays when in Theater mode.
Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.
Audio
Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

General
Social
Players can now invite players who are online, but not in the game, to their in-game party.
Miscellaneous
Resolved an issue where particular weapon Camos would overlap weapon Optics.
Resolved multiple issues with Paintjobs not showing up in-game.
Resolved an issue where your Gun Rack would show up when inspecting other players.
Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.


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 Post subject: Re: Black Ops IIII
PostPosted: Fri 16 Nov, 2018 12:17 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Update
Our latest title update to Black Ops 4 has arrived on PC, with a long list of changes exclusive to PC joining changes included in this week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.
We’ve also made a handful of gameplay and quality-of-life improvements across all modes on all platforms, including improved melee attack hit registration and exploit fixes in Multiplayer, as well as several more crash fixes and gameplay issue resolutions in Zombies. These include improved stability across all Zombies maps and numerous updates to IX and Blood of the Dead.
This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as “Speed Cola” in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new “Speed Cola” tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary.

We’ve made the following updates to the game (Global):
Multiplayer
Gameplay
Improved melee attack hit registration. More improvements to come in an upcoming patch.
Added enemy attachment information to Killcam.
Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.
Create-a-Class
Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.
Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.
CWL Custom Games
General
Specialist Equipment restrictions are now implemented as intended.
Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.
Torque
Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.
Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.
Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.
Maps
Nuketown
Closed an exploit where players could grapple on top of the red shed.
Firing Range
Closed a cover exploit on top of some sandbags.
Scorestreaks
Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.
Modes
Gun Game
Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.
Challenges
EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

We’ve made the following changes to the game exclusively to PC, in addition to balance changes and fixes from this week’s global update and the changes listed above:

General (PC ONLY)
Stability
Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.
Fixed a rare crash during the first seconds after launching the game.
Gameplay
Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.
Added a gameplay option for ADS sensitivity trigger timing.
Added a gameplay option to remove hitmarker visual and/or sound.
Added an option to toggle Asus Aura RGB effects On or Off.
Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.
Fixed an issue where the Push to Talk keybind would not work with an overlay opened.
Miscellaneous
Resolved an issue where the player could not name Paintjobs.
Fixed an issue where the player could not change reticle color with the mouse.
Added visual improvements on tooltips throughout various menus.
New messages will now always be displayed in the chat box, including callouts.
Aligned buttons in the Custom Games lobby.

Multiplayer (PC ONLY)
General
Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.
Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.
Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.
Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

Weapons (PC ONLY)
SMGs
Saug 9mm
Hip fire spread increased.
Spitfire
Hip fire spread increased.
Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.
Cordite
Hip-fire spread increased.
Tactical Rifles
Auger DMR
Slightly increased rate of fire.
ABR 223
Reduced delay between each burst.
Sniper Rifles
Paladin HB50
High Caliber I - Now grants a one-shot kill to shoulders and above.
High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.
Fixed an issue where the game was not using the PC description for the Paladin and its attachments.


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 Post subject: Re: Black Ops IIII
PostPosted: Mon 19 Nov, 2018 1:03 pm 

Joined: Tue 26 Sep, 2017 2:44 pm
Posts: 75
Anyone know fix for error 140728341734280?

Since last patch my game crashes on load screen with the above.

I have re-installed both game and battle net plus installed up to date drivers.


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 Post subject: Re: Black Ops IIII
PostPosted: Tue 20 Nov, 2018 12:50 am 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Not had that happen.

Mine would crash during play, turned out to be incompatible camos on different weapons, but that's been patched.

I also had a crash when I updated to the latest nvidia drivers, I dropped down to the previous version - clean install and no crash since then.

I'm using 416.34 [the latest are 416.94] try that and see.


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 Post subject: Re: Black Ops IIII
PostPosted: Tue 20 Nov, 2018 9:54 pm 

Joined: Tue 26 Sep, 2017 2:44 pm
Posts: 75
Would love to but wrong card


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 Post subject: Re: Black Ops IIII
PostPosted: Wed 21 Nov, 2018 2:45 pm 
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Update 2018-11-20
Today’s title update is another big one, and we’re celebrating the long holiday weekend with our first QUAD FEED in Black Ops 4! Starting 10AM PT tomorrow, all players get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma on all platforms through Monday, Nov. 26. Now, onto what’s coming to the game today...
Nuketown arrives on Xbox One and PC! Join the chaos in the dedicated Nuketown Featured Playlist this week, featuring 6v6 Team Deathmatch, Kill Confirmed, Domination, and Hardpoint in Nuketown. Also live on Xbox One and PC: Zombies invade Nuketown Island in Blackout for a limited time, and Blackjack’s Shop opens in the Black Market.
Big improvements to Multiplayer are here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.
We’ve also added TDM 100 as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.
Finally, our PC update is coming later today, including its own set of unique changes in addition to the ones listed below. In this update, we’ve decided to roll back the SMG balance changes from last week’s update that did not translate as well to the PC meta. See below for full details in the dedicated PC section of the patch notes.
XBOX ONE / PC
The following updates are now live on Xbox One, with PC to follow shortly:
Multiplayer
Nuketown added to rotation in MP playlists.
Nuketown Featured Playlist added (6v6 Team Deathmatch, Kill Confirmed, Domination, Hardpoint).

Black Market
Blackjack’s Shop added to the Black Market.

ALL PLATFORMS
We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow shortly:
Multiplayer
General
Nuketown added to rotation in MP playlists.
Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
Players can now equip Mastercraft on their Signature Weapon as soon as they acquire the Signature Weapon.
Playlist Updates
TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
Gun Game remains in Featured Category.
Endurance Chaos Moshpit remains in Featured Category (PS4).
Stability
Fixed crashes that could occur:
When using the Reactor Core.
When a Firebreak player left the game after using their Reactor Core.
When a Nomad player left the game after using their Mesh Mines.
While freezing in the water in Icebreaker.
When piloting the Hellstorm.
When selecting a Specialist in the Specialist Draft.
When the player picked up a weapon in Multiplayer.
If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
Related to the Drone Squad’s wing-drone turrets animating incorrectly.
When failing to play a sound when picking up dog tags in Kill Confirmed.
When a player left a match while being shocked by the Tempest.
Scorestreaks
Care Package
Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
Increased the entry and exit speeds for the delivery chopper.
Reduced how often high-end Scorestreaks can be received in Care Packages.
Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.
Score Adjustments
Dart reduced from 500 default to 450 / 350 with COMSEC Device.
RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
Mantis increased to 1100 default / 900 with COMSEC Device.
Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
Reduced score given for all Scorestreak kills from +25 to +10.
Game Modes
Hardcore
Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
Care Package team kills will no longer count towards the teamkill kick limit.
Hardpoint
Reduced the score given for Hardpoint Secured to +50.
Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.
Search & Destroy
Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
CWL Custom Games
Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
Specialists
Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.
Challenges
Atomic Drop
The player’s death by their own Reactor Core will no longer track toward this Challenge.
Spotter
Kills in Free For All will no longer track toward this Challenge.
Air Cover
Resolved an issue where progress was not awarded in Hardpoint or Control.
Miscellaneous
Manually destroying the Tac-Deploy now gives Score.
Weapon Balance (MP Only)
Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.
Tactical Rifles
Swordfish
Reduced upward recoil to achieve a more accurate burst.
ABR 223
Slightly reduced upward recoil.
Extended 4-hit kill range from 25m to 32m.

PC
In addition to the global changes above, the following updates are coming to the game on PC later today:
Weapon Balance (Multiple Modes)
We strive to provide a similar experience between PC and console whenever possible, making platform specific changes when appropriate. In our last weapon balancing pass, we made critical SMG balance changes that were needed on console. These changes did not translate as well to PC, where mouse-and-keyboard players already saw success with SMG weapons. We’re rolling these changes back to best suit the needs of our PC community, and taking it a step even further for the Spitfire. The above changes to the Swordfish and ABR 223 also apply to PC.
Submachine Guns
Spitfire
Reduced damage within 9m range. (MP only)
Restored previous ADS move speed.
Cordite
Reduced damage within 3m range. (MP only)
Restored previous ADS move speed.
MX9
Reduced damage within 6m range. (MP only)
Restored previous ADS move speed.
GKS
Reduced damage within 3m range. (MP only)
Restored previous ADS move speed.

General
Gameplay
Tilde key (~) can now be assigned in the keybinds menu.
Removed the slight camera roll from head bobbing when sprinting.
Resolved multiple issues with the Gesture Wheel.
Updated the recommended NVIDIA driver version to 416.81.
Stability
Fixed a source of hitching when video memory is full.
Fixed a rare crash during the first seconds after the game window appears.
Multiplayer
Resolved an issue where spawn selection would not be set to the Tac-Deploy by default when available.


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 Post subject: Re: Black Ops IIII
PostPosted: Tue 18 Dec, 2018 8:11 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Another update..

https://www.reddit.com/r/Blackops4/comm ... _absolute/


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