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PostPosted: Fri 19 Jan, 2018 11:47 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Resistance is...

https://www.callofduty.com/wwii/resistance-event


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PostPosted: Sun 21 Jan, 2018 11:36 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
See anything you like?

Quartermaster... Cherami Leigh

http://www.imdb.com/name/nm0473873/?ref_=nmmi_mi_nm


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PostPosted: Tue 23 Jan, 2018 6:28 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Resistance update is 6.5Gb for MP, 87.9 Mb for SP.


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PostPosted: Wed 24 Jan, 2018 4:51 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Patch notes:
Game Update 1/23 – PC

MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
Fixed issue with enabling gamepad
Fixed issue with split screen keyboard functionality
Fixed issue with equipping scorestreaks upon spawning in after dying
Fixed issue where when player accepts invite to HQ, game crashes with a fatal error or lost host connection
Fixed game crash issue in Operation Neptune
Sped up health regeneration
Removed shell shock from friendly explosions
Fixed issue where scrolling causes game to crash
Improved map voting functionality
Fixed unlock Token issues with split screen
Fixed hard crash issues occurring mid-match
Fixed various functionality and disconnect issues due to host migration/inactivity
Fixed issue where player is stuck on launcher tier after simultaneously killing self and another player with Panzerschreck
Fixed issue where players were unable to connect and receiving error "Couldn't connect to server because the data is incompatible."
Fixed various split screen functionality issues
Maps
Fixed issue in Operation Griffin where buildable wall leading to Fuel Depot A is nonexistent after supposedly being built
Fixed various out of map exploits
Modes
Fixed issue where players were unable to win Gun Game by killing enemies with the throwing knife
Fixed rare issue where player loaded into an unbalanced 7v5 Gridiron match
Fixed issue in S&D where players are temporarily stuck after Planting the Bomb or executing a Fatal Melee
Fixed issue with Gridiron AI dropping ball and not playing to objective
Fixed issue in S&D and CTF where players were seeing incorrect Draw/Defeat messages
Party System/HQ
Fixed issue with invitees being "kicked for inactivity"
Fixed various Firing Range issues
Fixed issues with party members' functionality loss results from leader's actions
Fixed issue where players experience a hard crash when attempting to join HQ after a match
Fixed issues with party invites
Fixed various party system functionality issues
UI
Fixed scoreboard remaining on screen when toggling the Steam overlay
Fixed UI error when following Message of the Day links
Fixed split screen issue where first-time users see placeholder images/text after leaving first match and selecting HQ
Moved HQ from being the first default option
Fixed issue in Mail where false notifications were appearing
Fixed issue where weapon attachments were not appearing in AAR
Fixed issues with Payroll collection UI
Added message stating that using open NAT and network cable could improve UX
Fixed various UI issues with emblems
Other various UI fixes and improvements
Progression
Fixed issue where Infantry, Primed Basic Training, and Hunker Basic Training were not working as intended
Fixed Prestige exploit
Fixed issue with weapon stats failing to track properly
Orders, Contracts, Challenges
Fixed inconsistencies and issues with TDM and DOM Kill Contracts
Fixed issue where various Orders were not tracking properly
Fixed issue where various Orders were not completing properly
Fixed issue where players were not able to obtain certain Weekly Orders from Major Howard
Fixed issue where only Concussion Grenades were counting towards the "Get 5 kills on enemies affected by a tactical grenade" Order
Audio
Fixed issue where volume of some announcer VO lines in War Mode were louder than intended
Turned down foley footstep volume, as well as other players' footstep volume
Fixed issue where players could hear enemies through voice chat during a match
Various SFX improvements
WEAPON AND SCORESTREAK FIXES/ADJUSTMENTS
Fixed weapon stats failing to track with damage modifiers
Fixed functionality issues with Mortar Strike and Care Package
Fixed issue where the Capo Verde GPMG was showing the body for the Fiore Di Morte
Fixed issue where not all variants of the weapons that were tuned last week received the tuning changes
Fixed issue where user did not auto-switch to secondary melee weapon when primary ran out of ammo
Fixed issue where Akimbo pistol attachment was overriding weapon tuning
Fixed issue that allowed players to equip a Scorestreak without consuming it
Fixed issue where double reload happens on its own
Fixed Ice Pick UI and equipping issues
Fixed various reticle inconsistencies
Fixed Iron Sights and reticle inconsistencies/alignment on GPMG and SVT-40
Fixed issue with equipping Molotovs after using Fighter Pilot scorestreak
Fixed display issues with Trench Knife and its variants


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PostPosted: Tue 13 Feb, 2018 6:23 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
2.2 Gb update

No notes yet, but 2 new revolvers, a HC moshpit spotted so far.


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PostPosted: Wed 14 Feb, 2018 5:47 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Game Update 2/13 – PC

FEATURE UPDATES
New Resistance Weapons and Uniforms
9MM SAP is now available to equip in Zombies loadouts
HQ tab in MP menus
Logitech LED keyboard functionality

MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
Fixed issues with Hold Crouch in tight spaces
Fixed issues with calling in scorestreaks
Fixed split screen issue with players in parties trying to leave a party
Fixed spawning issue causing enemy and friendly tags not showing properly
Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match
Fixed issue where users were unable to pause the game in Local MP match
Fixed issue where players were receiving error message “Lost connection to host/server. Connection timed out.” when loading in HQ
Modes
Fixed issues with Prop Hunt crashing
Fixed issues with Flash Grenade in Prop Hunt
Fixed issue in Demolition where there were no timers between round transitions Party System/HQ
Fixed issue with Mail where items were shown as placeholders
Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater
Improved functionality of the Emblem Gallery
Fixed issues with party invites and loss of functionality
UI
Fixed issues with Division UI on Ultrawide monitors
Fixed issue with custom keybindings not updating Firing Range UI
Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc.)
Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %
Fixed issue where expiration time was not showing up for Resistance Bribe Contract
Fixed issue where some items were showing incorrect image on supply drop cards
Progression/Divisions
Added Scrambler and Indicator toggle for Resistance Division
Fixed issue where players were unable to open supply drop menu after Prestiging
Audio
Fixed various SFX issues
Supply Drops
Fixed issue where Polish Underground II Uniform was appearing in supply drops

WEAPONS/SCORESTREAKS
Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training
Fixed interactions between all fire weaponry and water (Anthropoid)
Fixed issue where sometimes view through the scope during ADS is blacked out
Fixed various weapon art issues
Fixed various display issues with the 9MM SAP


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PostPosted: Tue 27 Feb, 2018 5:40 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 455
Any idea when the new maps come out (or if they're included in any of these more recent updates?)
Just trying to guess when I've got to do an overnight download... )


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PostPosted: Tue 27 Feb, 2018 9:09 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Maps out on Thursday 1st around 6pm.


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PostPosted: Thu 01 Mar, 2018 6:11 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
Posts: 2049
Update ready now - 4.4 Gb.
Sorry Maggot.

Apologies - there is another update after that - 12.7 Gb - this is for the maps.
Very sorry Maggot.


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PostPosted: Thu 01 Mar, 2018 8:53 pm 

Joined: Tue 26 Sep, 2017 5:05 pm
Posts: 455
Oh for fucks sake!

I saw the 4gb and thought I’d let the system run till 10pm and maybe get in for a game. Oh well. It’s an overnighter then. Will just have to play something fun with fewer cheats tonight. Wolcen in Alpha on Steam at the moment, nice looking arpg.

Catch you all Friday night,all being well,


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