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PostPosted: Mon 06 Nov, 2017 11:30 pm 
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You had to say it didn't you?


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PostPosted: Tue 07 Nov, 2017 8:57 am 
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Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 614
Villan wrote:
You had to say it didn't you?

Er, yes.

Previous post is right up there with "we can win this....." :cry:

I am a total tit. :mrgreen:


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PostPosted: Mon 13 Nov, 2017 4:56 pm 
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Patch soon-ish...

https://community.sledgehammergames.com ... p/10490379


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PostPosted: Tue 14 Nov, 2017 11:34 am 
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Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 614
Good news everybody! Small patch today.

And the bad news.... game crashed after update and now won't run. :evil:


Update: Validated the game files, and 38 files failed and needed to be downloaded - that's 4.5Gb.

Maybe it'll just be me... :evil:


Update update:

I was me. Data errors on disk. works fine now. :mrgreen:


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PostPosted: Tue 14 Nov, 2017 5:07 pm 
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Patch was 80.1 Mb for MP , 34.4 for SP.

However...
"Additionally, Sledgehammer announced that an update for the PC version of Call of Duty: WWII is out now, and it addresses "several issues." There will be a bigger update for PC coming later today that does even more."

"Unfortunately, Call of Duty: WWII's Headquarters social space is still not operating as intended. It is meant to be a social hub like Destiny's Tower where lots of people come together, Sledgehammer made it a solo experience (though you can manually invite friends) to help improve the overall online experience. This is less than ideal, and thankfully Sledgehammer has said it will return Headquarters to normal as soon as it can.
"

Patch notes:

GENERAL UPDATES:
Fixed an issue where the FOV was being reset to 65 every time the user starts Multiplayer
Resolved an issue where FPS is locked to 60 fps when using HDR on 60hz monitors in Windowed (No Border) mode
Fixed a hitching issue when using 144hz monitor in Windowed (Not Border) with Vsync & Freesync enabled
Ranked Play support added for the upcoming Ranked Season in December
Support added for Discord

COD:WWII MULTIPLAYER UPDATES:
Connectivity improvements and optimizations
Leaderboard stability improvements and bug fixes
General UI improvements
Various issues with when the party leader disbands the party
Fixed various issues with parties following the party leader to the HQ
Fixed a rare issue where players are being booted from public lobbies
Fixed a host migration issue when the party leader exits the game via exit to desktop
Fixed issue with kill feed improperly displaying a user has changed their name
Addressed animation issue with Laughing Emote
Addressed glare issues with various Weapon Kits while SSR is set to High
Resolved issue with After Action Report not appearing after Gridiron and Capture the Flag matches
Addressed uncommon issue where HUD would only display for a single player in Hardcore DOM
Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you
Addressed issue with Mastery challenges were number of challenges was displaying incorrectly making Challenges impossible to complete
Fixed tank inversion and sensitivity setting for War tank controls

COD:WWII MULTIPLAYER WEAPON UPDATES:
BUFFs
Walther Toggle Action Shotgun - damage increased at extremely close range
Bren LMG - increased damage per shot
LMG Bipod - Sped up ADS time when in bipod stance
NERFs
BAR Rifle - decreased fire rate and widened hip fire spread
STG44 Rifle - widened hip fire spread
FG42 Rifle - increased recoil and widened hip fire spread
Machine Pistol - decreased damage ranges
SNIPER CLASS
Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.


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PostPosted: Fri 17 Nov, 2017 9:10 pm 
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GAME UPDATE: 11/17 10AM PT
17 November - SHG_Hammer
Hey everyone,

Thank you all for your patience as we continue to optimize the game for PC and enforce in-game security. We’d like to share an update with you on the changes we just pushed live:
Fixed an issue where the Daily Login Reward popup was not showing up correctly after initially breaking the login streak.
Fixed an issue where certain game modes were not counting towards objective wins
Increased the time in which players can load back into the game lobby before timing out
Security improvements
Fixed an issue with entering the Headquarters after leaving the Store
Additional fixes and improvements with the Quartermaster
There’s still more to come; we are not done yet! We hope this makes your experience on PC better. Please continue to stay tuned to Steam and our Twitter @SHGames for more updates.


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PostPosted: Wed 22 Nov, 2017 4:51 pm 
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Update @ 6pm:

"Happy Thanksgiving week, everyone.
During this holiday in the US, we celebrate everything we are grateful for in our lives.
At Sledgehammer Games, we are incredibly thankful for the support of the Call of Duty: WWII community.
We’re also very appreciative for the patience and feedback you have given us since we launched the game.
As a gesture of our thanks, we’re kicking off a Thanksgiving 2XP weekend a day early.
We’re activating Double XP for all MP Modes starting at 10am PST Wednesday, November 22,
and continuing through 10am PST Monday, November 27.
We look forward to celebrating the long weekend with you and we’ll see you online!
"


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PostPosted: Sat 25 Nov, 2017 12:54 pm 
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Joined: Mon 25 Sep, 2017 7:18 pm
Posts: 614
Bugger. Damn. I don't believe it.....


Okay. I have set "preload shaders" to "on", and now I get next to no lag, and a 20-40% increase in frame rates.

The downside is that maps take a bit longer to load. I can live with that... :mrgreen:


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PostPosted: Sat 25 Nov, 2017 1:22 pm 
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Joined: Tue 26 Sep, 2017 10:35 am
Posts: 239
falkie wrote:
Bugger. Damn. I don't believe it.....


Okay. I have set "preload shaders" to "on", and now I get next to no lag, and a 20-40% increase in frame rates.

The downside is that maps take a bit longer to load. I can live with that... :mrgreen:



Great! I must try this :mrgreen:


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PostPosted: Sat 25 Nov, 2017 5:17 pm 
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Joined: Mon 25 Sep, 2017 7:23 pm
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shakes head - I've had these on for every game that comes with them. Sigh.


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