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Villan
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Posted: Sat 13 Dec, 2025 12:21 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2049
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Update 2025-12-12https://www.callofduty.com/patchnotes/2 ... atch-notes[Lot of adjustments to weapons -too much to copy/paste- so please read the notes.]WeaponsWeapon TuningSeason 01 changes are here, and they include adjustments to the Akita, sniper rifles, Marksman Rifles, SMG attachments, and more. We continue to see a ton of class variety in our top performing weapons, and we will be focused on carrying that variety throughout Black Ops 7’s seasons. We are also still monitoring the usage rates on Assault Rifles, especially when compared to SMGs. Our data shows that while usage leans in the favour of ARs, SMGs are performing better in several other metrics that control for usage. As such, we are still taking a measured approach to SMG buffs but will be keeping a close eye to make sure the meta continues to evolve and enable more SMG play. Thank you for your ongoing feedback on weapons.MULTIPLAYERMaps-Added Blackheart back to map pools. -Sleighjacked added to Private Match. Modes-Increased score of Hardpoint Owned score event from 10 to 15Spawn Updates-Reduced the strength of owned Domination zones -Increased the distance of sight distance checks to reduce near enemy spawns -Adjusted enemy influencer strength across all maps -Adjusted spawn logic in Sharpshooter -Addressed an issue in Overload that allowed Primary weapons to be used while carrying the EMP. Equipment -Reduced fuse time window for Cluster Grenade mini grenade detonations for more consistent explosion timing. -Added 1 Hunter Bot to the base ammo count. Players now start with 2 Hunter Bot Tacticals by default and 3 with the Tac Expert Wildcard equipped. Field Upgrades -Trophy System now ignores Combat Axes -Reduced Black Hat charge time from 2 minutes to 1.5 minutesScorestreaks UAV -Reduced duration of UAV from 30 seconds to 25 seconds Counter UAV -Reduced duration of Counter UAV from 30 seconds to 25 seconds Skewer -Increased Skewer velocity when equipped with the High Efficiency Fuel Overclock Sentry Turret -Increased targeting degree angles of Sentry Turret for improved coverage -Decreased target acquisition time for improved enemy targeting time -Increased Sentry Turret damage from 10 to 14 -Increased Sentry Turret durability against Frag, Cluster and Sticky Lethal Grenades Interceptors -Interceptors with the Air Patrol Overclock equipped will now perform an additional pass for a total of 3 passes D.A.W.G. -D.A.W.G. with the Sentry Mode Overclock equipped will now received 25% reduced damage when hunkered in Sentry Mode Rhino -ncreased Rhino movement speed slightly HARP -Increased HARP durability against the A.R.C. M1 from 2 to 3 hits to kill EMP -Reduced EMP Systems score requirement from 1450 to 1300 -Reduced EMP Systems discount bonus with Dispatched Overclock from 150 score to 100 score Challenges -Changed the Launcher Arclight Camo Challenge from “Get 10 Double Kills or better” to “Get 2 Kills without dying 10 times”. -Changed the “Fully Loaded” Prestige 8 Calling Card Challenge from: “With the Overkill Wildcard equipped: get a Double Kill with both equipped Primary --Weapons in the same life” to: “With the Overkill Wildcard equipped: get a Double Kill with two different Primary Weapons in the same life”. -Addressed an issue that prevented the Hunter Bot Mastery Badge from tracking Scorestreak destructions. -Players will no longer incorrectly receive a -Combat Specialty Daily Challenge if they haven’t yet unlocked the ability to equip that Perk Combat Specialty. -Addressed an issue where the Hardened Calling Card Challenge “Saving Ammo” could be completed without receiving a Collateral Medal. UI-Added Weapon Attachment information to the Killcam and Best Play. -Addressed an issue where the Weekly Challenges menu could be overlapped by other UI elements. -Addressed an issue with the Weekly Challenge timer being incorrect. Graphics-Improved VTOL crash sequence.Audio-Removed CUAV audio scramble when using the Vigilance Perk.
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falkie
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Posted: Sat 13 Dec, 2025 1:40 pm |
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Joined: Mon 25 Sep, 2017 7:18 pm Posts: 614
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"-Increased the distance of sight distance checks to reduce near enemy spawns"
I hope....
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Villan
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Posted: Tue 16 Dec, 2025 7:51 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2049
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Update Tue 2025-12-16
GLOBAL MULTIPLAYER Maps Scar Addressed a location where players could leave the intended playspace on Scar. Modes Holiday Havoc - Added Holiday Havoc to Featured (10AM PT). Snowfight - Added Snowfight to Party Games (10AM PT). Private Match -Sticks and Stones - Added Sticks and Stones to Private Match. -Search and Destroy - Addressed an issue where the round would only end when the time limit is reached if a player switched teams at the start of the round. Weapons We have another adjustment to the Akita ScorchLink Akimbo that partially adds back its original damage penalty. While we prefer not to take such an aggressive approach to tuning content, especially so frequently and so quickly after it becomes available, the release timing and general nature of the dual Akitas presented an unusual case, so we decided an accelerated set of changes was the best course of action heading into the holidays.
Shotgun Adjustments Weapon - Akita Adjustments -General Adjustments - Addressed an issue causing pellets to travel about half a meter farther than intended. -Akita ScorchLink Akimbo - Now has a 10% damage penalty. (Multiplayer only)
Equipment Stim Shot -Reduced healing rate of Stim Shot from 160 HP/sec to 80 HP/sec. Stability Added various stability fixes.
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Villan
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Posted: Tue 16 Dec, 2025 8:20 pm |
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Joined: Mon 25 Sep, 2017 7:23 pm Posts: 2049
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Naughty & Nice event - ends 8 Jan 2026
Play any OR all of the game styles: MP, Warzone, Co-Op campaign, Zombies. So you could do 1 task in MP, 1 in WZ etc, etc.
5 Challenges for Naughty rewards: 5000 XP + camo. emblem etc. - complete all 5 to the get Sokol 545 LMG.
5 Challenges for Nice rewards: 5000 XP + camo. emblem etc. - complete all 5 to the get the Snowfall animated weapon camo.
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